Index: src/platform/SDLMedia.cxx
--- src/platform/SDLMedia.cxx.orig
+++ src/platform/SDLMedia.cxx
@@ -130,7 +130,7 @@ bool            SDLMedia::openAudio()
     // how big a fragment to use?  we want to hold at around 1/10th of
     // a second.
     // probably SDL is using multiple buffering, make it a 3rd
-    int fragmentSize = (int)(0.03f * (float)audioOutputRate);
+    int fragmentSize = (int)(0.1f * (float)audioOutputRate);
     int n;
 
     n = 0;
